Small tweaks to reputation knock-on effects between Opposing/Allied Factions (smaller losses and gains on lower tiers) Slight tuning of Trade tasks to make them early on a bit more profitable Changes to Camp Defense Order requirements and impacts - Now you can select higher level Guarding orders even when you do not have sufficient number of guards at the cost of -1 Vigor - Ordering guards to rest instead of guard now generates +1 Vigor (if you have many of them) Milestone 21 - Brand new camp UI and along with it a number of new features - Hunting and Foraging in the wilderness (less effective on the roads / near settlements) - Odd Jobs in settlements - Better visibility on companion Healing (no change in the back-end functionality, just that you get more info) - Workforce and Workforce need numbers present - The use of Encourage leadership perk to trade Resourcefulness to Morale - Liberate & Discipline functions available from the camp screen - Option to lock your camp choices New available Leadership perk: Encourage Changelog for PATCH NOTES v0.5.12 (10 July 2020):
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